Hi Jochem,
thanks for that link.For me its an old link, but for others may be iterssting.
But beware -- the guys are not active work on the framework for html video playing.
The shift from Microsoft means to native Windows 8 Apps for their Metro.
during this this guys will work on Windows app at this time.
See here one comment from their forum.
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Hello Jan -
You are correct in that we continue to invest heavily in this framework. It's been available in some form (primarily Silverlight) for over two years now and we've somewhat recently added our second developer (James) to the project. James will continue to drive the HTML5 version of the framework while Tim Greenfield will lead our Windows 8 version and the XAML iteration of the framework (including Windows Phone and XBOX).
Our current sprint has both of our developers fully focused on ramping up for the release of Windows 8 next year. As you may know, Windows 8 includes a new application model that we call "Metro" and it allows you to write full-blown Windows apps (with mandatory touch-friendly UI) using either HTML5/JS or XAML/C#. For HTML5 developers you'll have access to the fully standards-compliant features that you find in modern browsers as well as access to the underlying capabilities of Windows through a layer we call WinRT (Windows Runtime). So you'll be able to call native APIs from JavaScript. Very cool stuff.
So that said, additional features and updates to the current flavor of the HTML5 video framework, which is focused exclusively on browser-based playback, will slow down a bit while we focus on Windows 8. Some features, fixes, and enhancements will roll down from our Windows work and we will push those out in time.
In the end, we aim to have a comprehensive player framework that will allow you to target just about every platform out there while enjoying consistent APIs and capabilities. The HTML5 browser version of the player will work on pretty much every browser and device out there now and we intend to release a version for iOS and Android apps some time next year.
We'll take a look at the fullscreen API you referenced above.
Thanks,
Mike
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http://playerframework.codeplex.com/discussions/271711
Thanks
PS: The web Editor here is horriable.